Hi. I have interest in game design and have therefor played a little with the BGE. I am at level “beginner” in game creation, but with interest, fun, and dedication I might advance. I have made a simple snake game, with teachers help, in c++/opengl. I can do simple modelling, simple sound editing, texturing is allways difficult for me. I am no artist really. I have some knowledge in game design.
So far I like Blender. But have a lot of questions/problems:
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First I would want some pointers to documentation and tutorials for BGE/python. I have some great sources, but looking for more. Please mention a few of the best.
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How is the performance of BGE these days? As I have read about a bit problems in that regard in the past.
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I know there is possible to use Blender as interface for the Crystal Space engine. How would you compare that to the native BGE. Performance? flexibility? dificult to use?
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Python scripting looks neat, and not so difficult to get into. But will it hinder performance comparing to compiled code, like c++? Is it possible to use c++ with BGE? If so, pointers?
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A practical problem: Putting following python script to a cubes allways sensor gives not a smooth result:
import Blender as B
ob = B.Object.Get(‘Cube’)
ob.LocX += 0.005
B.Redraw()
why not?
(know I could move the cube with a brick, but for now I feel like understanding the python way of doing things)
Think this is enough questions for now. Thanks for reading, and thanks in advance for any replies.
Happy 2009 all
Elolo