Hi. I have interest in game design and have therefor played a little with the BGE. I am at level “beginner” in game creation, but with interest, fun, and dedication I might advance. I have made a simple snake game, with teachers help, in c++/opengl. I can do simple modelling, simple sound editing, texturing is allways difficult for me. I am no artist really. I have some knowledge in game design.
So far I like Blender. But have a lot of questions/problems:
First I would want some pointers to documentation and tutorials for BGE/python. I have some great sources, but looking for more. Please mention a few of the best.
How is the performance of BGE these days? As I have read about a bit problems in that regard in the past.
I know there is possible to use Blender as interface for the Crystal Space engine. How would you compare that to the native BGE. Performance? flexibility? dificult to use?
Python scripting looks neat, and not so difficult to get into. But will it hinder performance comparing to compiled code, like c++? Is it possible to use c++ with BGE? If so, pointers?
A practical problem: Putting following python script to a cubes allways sensor gives not a smooth result:
import Blender as B
ob = B.Object.Get(‘Cube’)
ob.LocX += 0.005
(know I could move the cube with a brick, but for now I feel like understanding the python way of doing things)
Think this is enough questions for now. Thanks for reading, and thanks in advance for any replies.
Happy 2009 all