Hells Gap shortfilm 11 min. HD

Hi,
I made a shortfilm in Blender 2.5x. It is 11 minutes long and in HD.
Here is the link:

I hope for some feedback.

You hope for some feedback, then feedback you shall get :slight_smile:
First off I have to say, the story is told pretty well. It was a nice story, though pretty dark. I enjoyed watching this, but I do hope you have plans on re-rendering it sometime with improvements!

As someone mentioned in a comment on youtube, the animation is pretty shoddy in some parts. Animation is one of the hardest parts, and it’s awesome you did this much by yourself. I would suggest you go through it scene by scene though, - record yourself doing the harder actions the man in the story does, such as sword fighting or tumbling. On the Sintel website you can see the animators doing exactly that with the fight scene, which is pretty fun to watch. The scene where he tumbles down the hole probably needs the most fix - I can’t tell if he fell down or willingly jumped.

The second area needing attention is lighting: in the beginning it was good, warm lighting with the sunset, the rays coming through the flag. But once the sun goes down it’s darn near impossible to see anything. The scenes should be dark, but you should darken them in the compositor - render them about twice as bright as you want it: that way you still have all the detail, and when you darken the scene you’ll be able to keep the contrast that allows us to see what’s actually happening.

Third area is a tie between compositor work and texturing. The textures are very good in some parts, and other parts I’m pretty sure there aren’t any textures. I’m not saying everything needs photo realistic textures, but the textures need to be more consistent : IE the guy has a very “clay” feel to him, if you like the simple clay material then allow the ground and wood to be much more clay like. The compositor comes right after because I think this film would benefit tremendously with a little post processing. Rendering scenes abit brighter and darkening them with color grading would give better contrast/allow us the viewers to see what’s actually happening. Adding a glow effect to the lava would increase the atmosphere of that scene alone by about 10 fold. A LITTLE DOF (doesn’t have to be huge) would give you the awesome ability of selective focus, which can be used in so many ways.

So to sum it up: The animation could be touched up alot, which would make this film alot more engaging. The lighting needs fixed, I was confused during parts of the film I’m pretty sure I wasn’t supposed to be because I couldn’t see anything. Lastly keeping textures more consistent and making use of the compositor would really make this awesome.

You told the story well, and I enjoyed watching (all of it I could see) but you could wow alot of people by touching this animation up :smiley:

Thanks for your Tipps QS dragon. I´m on it to light the Video up, so hopefully you can see the video without searching for what happens in the dark. :smiley: I´m thinkin about the way how to do this. I want to make the whole video a bit brighter, without adding lamps to scenes and rendering everything new. If someone have an idea how I can do that (which Video-editingtool to use) it would be nice to tell me.

Attachments


Alright, hopefully BA works long enough for me to post this :wink:

You can edit your already rendered video in blender’s compositor, simply create a new scene, open the node editor, open composite nodes. Delete everything that’s there, add-input-image, go to source at the bottom of that node and select either image sequence or movie, depending on what files you kept when you rendered.

From there use nodes to edit to your hearts content. You’ll probably have to break the whole movie into many parts. When you’re done go to Render tab, scroll down to post processing, enable composite and make sure sequence is disabled. When you press f12 you should see a frame from your movie, alt f12 and it will run all the images/movie files you had open through your node tree, it might take a little while but it will be a ton faster than re-rendering all your scenes.

Here’s a good intro to some color correction nodes, with these you should be able to lighten up most your scenes. It won’t be perfect though, but you should be able to pull out some detail that we couldn’t see before. http://www.blendernation.com/2010/11/24/introduction-to-blender-2-5-color-grading/

Hope that helped :wink:

Very nice story! Great film for a one man job - but QS Dragon is right. The animation needs some refining - get a friend or something to watch it with you and point out all the parts that look badly animated.

You’re definitely looking at a full re-render. I suggest trying some SSS on the guy’s skin and spending more time on him and his textures - then touch up the rest of the scenes.

One other difficult issue is the creature’s movement… they are quite stiff and would benifit greatly from some more fluid cat-like movements… if you know what I mean

But overall, great job! You could just make it better