(zaltros) #1



wrong sky reflection!!

(Jolly Gnome) #2

Man, that’s WAAAY too shiny, it’s not suppsed to be a chrome helmet, isn’t it? Try lowering the Col (?) slider to at least half, and add some bumpmaps.

(BgDM) #3

That is a nice envmap there zaltros! I do have to agree with Jolly Gnome on the shinyness of ot though. Definitely turn doen the COL slider to about 0.4-0.5 and also try playing with the HSV settings as well. You will be pleaseantly surprised. :smiley:

The lighting seems to be a little bright too. Just my opinion.

I love envmaps. They rule. :wink:


(wewa_juicyb) #4

hehe nice work man. Your sky is a little, well… bright would be the word. I like the high reflectivity though, makes it look very hard. I like the mesh too, the helmet may be little too thick though.

(digitalSlav) #5

another suggestion not mentioned yet. scale the plaid down. the stiches are as big as a human nose makes the helmet look like a monopoly piece and maybe move the camera close to make the helmet more of a focus.