wrong sky reflection!!
Man, that’s WAAAY too shiny, it’s not suppsed to be a chrome helmet, isn’t it? Try lowering the Col (?) slider to at least half, and add some bumpmaps.
That is a nice envmap there zaltros! I do have to agree with Jolly Gnome on the shinyness of ot though. Definitely turn doen the COL slider to about 0.4-0.5 and also try playing with the HSV settings as well. You will be pleaseantly surprised.
The lighting seems to be a little bright too. Just my opinion.
I love envmaps. They rule.
hehe nice work man. Your sky is a little, well… bright would be the word. I like the high reflectivity though, makes it look very hard. I like the mesh too, the helmet may be little too thick though.
another suggestion not mentioned yet. scale the plaid down. the stiches are as big as a human nose makes the helmet look like a monopoly piece and maybe move the camera close to make the helmet more of a focus.