So, I started experimenting with sculpting and I wanted to try and sculpt a big cat. Of course being a beginner I’m not expecting it to be a masterpiece, but at least I wanted to try and see how the overall workflow is and get the overall shape right.
Now, I decided to follow this method seen in this tutorial (https://youtu.be/f-mx-Jfx9lA?t=386), where I sculpt body parts separately and join the meshes later with the voxel remesher (which AFAIK is the same as a Boolean, correct me if I’m wrong though).
When joining the head, neck, main body and front legs in my big cat, I had no issues. However, I’m having trouble with the paws: basically, I want to keep all the toes separate, but when I join the paws and the other mesh and the hit remesh, the remesher creates this sort of bridge between all the toes, which is not what I want:
The first image shows the 2 meshes (btw I did the paws by modelling, not sculpting, if it matters) before joining them or remeshing.
The second image shoes the meshes after joining them but not remeshing. Notice how the toes are separate from each other.
The third image shows how the paw does indeed get attached to the leg, yes, but the toes become bridged!!! How do I solve this? Creasing with full pinch doesn’t seem to work…