I’m sorry if this sounds frustrated, because I love blender and this forum.
But for a year now, I’ve had the hugest problem finding a clear and not overly analytical tutorial for a working shoulder - not a toon-hose (like the famous BsoD one). Every discussion or tutorial I’ve found, jump from the extremes of a small hose arm, over to incredibly (overly) complex analysies of musculatory stuctures and experimental mesh deformation solutions.
Also, these tutorials only show shoulder and other joints as already subsurfed meshes, wherein it’s very difficult to analyze the actual modeling process. They also use a lot of color coded drawings which they’ve done by hand…
There HAS to be something in between the two extremes…right?
If anyone knows a clear, non-toon and semi-simplified shoulder tutorial, please send it to this thread!