HELP!!! Alpha Texture overlap

I’d like to post a pic of my problem, but i can’t just yet…

Anyways. I tried to make trees in a game. I used .tga’s and when I select alpha they look fine. However when I start to play the game and the camera starts to move around, the texture of other trees, and parts of the tree start to overlap strangely, and then trees that are farther back start appearing through aplha texture closer up.

Maybe it’s my video card or something
I’ll try to post some pics as well

No Pictures necessary. This is a Bug in Blender. There are a couple of semi-Solutions around here in the Forum. Use the ‘Search’ Option.
But my Tip is: Ignore it till somebody fix this. :wink: