Okay so I sculpted a bears head, and it has 1000s of vertices. The book i’m using(beginning blender) is not very clear on how to apply retopology. I have already turned on retopology and turned on all the buttons the author reccomends. He then says to recover the surface (using some pictures he provided) with vertices by extruding individual vertices and sides. I have been making the appropriate shapes and using alt m to join them, but it is taking a very long time. Is there not a simpler way to do this? What would ya’ll recommend doing?
Thanks,
the3ub3r3x