I am currently modelling the witch king and one of the parts of this personal project is that I want to animate the mace in a swinging animation. I am having serious problems getting the rigid body to work as intended and cannot achieve ANY tangable result that looks anything like a mace in action, its either too stiff, lags, falls apart or all 3 and more.
Are there any good tutorials on rigid body physics? Should I not even attempt to animate in this way and just use keyframes and curves? or is there a program I can use to make animation to then import back into blender and use that.
Thanks, hope I get a reply for this thread as it is the bane of my life right now!
On a side note, here’s one of the images I have done for the witchking