Hello guys! I am going crazy with frustration
I have animated a Jenga tower building up.
I have parented all the rigid bodies to an empty object and scaled them up because the simulation was too jiggly at real-world scale.
I have applied physics to the bricks and everything works fine up to this point.
Now I want to bake the rigid body animation to frames so I can scale everything down to the real-world scale as the rest of the scene and all the materials are.
BUT the option to bake to keyframes gets rid of all the animations and the “bake to frames” button in the rigid world tab is not active! What to do?
Here is my blend file.
jenga_anim.blend (3.2 MB)