Hi! as a physics demo for my teacher I’ve made a humungous array of dominoes and ball berrings (with little shoots to hit the dominoes etc…) and It’ll take forever to bake.
so I had an idea, why not use a python script to activate/deactivate the calculation of my dominoes based on the proximity of moving objects.
the only problem: while i know the blender api well, the gameengine’s api is very foreign to me and i don’t know how to find which commands I need to use to activate/deactivate calculation. If someone could please enlighten me it would be very helpful. (i’ll also post the finished script when done)