Hello, I am struggling with this project for so long. I would be grateful if someone could tell me what to do from here.
I have made a dragon egg by making 1 scale and putting an array modifier on it, and then a lattice deform. I applied the array and lattice deform, and now I have a single mesh with many scales that are intersecting. I Want to remove all the inside parts. I only need the outside shell. I need a manifold shape to use for 3D printing. You can see my attempt at cutting off the edge with a boolean modifier “base” below. As you can see, this reveals the interior mess of the inside of the scales. I have saved this file in increments, and can go back to before I applied the array. I am wondering if there is a way to make the scales merge in a manifold way in the “apply array” operation (hooking “merge” did not do it for me) Thanks in advance.