HELP: Character body is messed up after I added a constraint to the active object

Hey guys!
I wanted to place my character on the moving platform, and it worked by using a constraint ‘Child of (platform)’, but something weird happens. The character follows the platform, it stays on it, but in some frames, some parts of the body move away a bit. How can I fix it?




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Do you mind linking the file? It can be difficult diagnosing issues from screenshots.

There’s no keyframes on the object itself?
What about the weights for the object?
Is that the only part it’s happening to?
Are the hips a separate object from the rest of the body, or is it all one object?
If it’s a separate object, maybe double check that it’s parenting didn’t get messed up somewhere along the line.

Hey, thanks for the answer.
I will link the blend file if you don’t mind when I come back from work.
It happens with all “minifigures” torsos I import to Blender and make a child of the platform.
About keyframes. There are keyframes on the platform. There are keyframes on the character, but it doesn’t matter when there are keyframes on the character or if there aren’t. It happens in both cases. Maybe something is wrong because of platform keyframes

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