Help: Clothing-Plane From Selected to Active Baking Issues

Greeting everyone,

I’m working on my personal game currently, and my main nemesis character in the game has papers attached to him. So I have crated kind of a cloth with planes as papers, each paper has been shrinkwraped and applied, after that bended the planes in the sculpt mode for more realistic look. Since this site is not allowing new users to embed more than one images, I have shared the images from my Google Drive folder.

After Retopogy and baking the normals from this sculpt to the Low Poly mesh I’m facing with anomalies like this in the normal textures as I have shared as images:

  • the basic look of the area with both meshes

  • Retopology (It was much more cleaner in the beginning but I had the best result like this during pressing every button sessions :smiley: )

  • How both meshes are aligned

(These three are in this folder feel free to check them out, I can add more if it helps to clarify the issue.
https://drive.google.com/drive/folders/1XJLJ5BwlaYf33EvzXT5jfn_RdkCSYxEd?usp=sharing
)

I have tried to add solidify modifiers to both meshes, playing with ray distances and Extrusion distances tried different margin Sizes but the best result that I had so far with baking settings is also as below:

And also another settings I had the best result is added solidify modifiers to the HP mesh thickness 0.005 and Offset is 1, Rim-Fill is checked. Nothing on the Low Poly, it makes everything worse.

I would really appreciate any support on this matter since I have been stuck on this matter for a really long time trying to find any solution.

Thanks and Regards and most best wishes on everyone,
Shorty.