I’m looking to reproduce an effect I did in Bryce a few years ago:
This is a preset procedural texture of grid lines and beveled squares. It’s wrapped around a flattened sphere with alpha transparency. Significantly, it’s wrapped using a cylindrical mapping mode, and this is what turns a very perpendicular grid-like texture into concentric/radial rings of light and dark. (It’s also why there’s a seam in the foreground, but that’s curable.)
Movement is a simple offset in the vertical axis, pulling the now circular matrix over a curved surface, creating the radial spread.
Is there a way to create this kind of procedural patterning like this in Blender? I’m after a way to create a perpetual, radial spreading technique using procedurals. The precise pattern isn’t the goal: just a way to reproduce this irregular circular grid effect on any texture.