i was wondering if there’s some possibilities to retrieve an animation after having rotated the bones in edit mode. Of course, now, my character is completely twisted when moving. Also, if i change the default mode, this will also affect the animation. How can i convert ?
P.S : Why i rotated the bones ? Because i wanted them all to be same orientated in the world space : Z axis towards the sky) rather than having the Y axis going along the limb direction