Hi, I’m working on an animation that involves scaling and messing with the shape keys of an object. I noticed when I was working on a different project that the textures were UV’d to the object faces, and when I altered the scale/position of the mesh the texture would have non-uniform scales as well (makes sense). I wanted to know if it was possible to make a texture/material that could grow/shrink/stretch with the object without extreme texture stretching.
This is sort of the effect I’m going for, where I want to keep detail in one section, but as the object scales it generates more texture rather than scaling the existing UV.
From a quick test, I have a face that I’d like to keep the same size and increase the yellow field around him without stretching. The actual texture that I want to use would have more detail than the yellow, but I think that the process would be similar.
I’m fairly new to the texturing/shading scene, but I wanted to give it a shot so I could use it in an animation. Any help or suggestions would be greatly appreciated!