I’m trying to make a round bicycle tire around the rim. I can’t think of any way to get a cylinder to wrap around the rim of the wheel. I tried using a torus but if I lock it on the X-axis it becomes very disproportional when scaling.
You could use curves, a circle and then a curve for the cross section of tyre added as the circle Bevel Object. You can then set the resolution of the wheel and cross section individually and non-destructively. Once you are happy with what you have you can convert it to a mesh with Alt+C
Example blend file attached
Attachments
tyre.blend (85.8 KB)
Right after you add Torus, look on T-panel or hit F6 and adjust Major, Minor radius and segments.
Thanks for your help, this was exactly what I needed :).
It is too easy ther is alot of way to make a round shape . but the problem and hard part is modeling grooves and juts parts. its what that i looking for a solution for it .