I am a HS senior self illustrating a book on deep sea life in traditional 2D. I need to build a 3D model of a submarine to insert into the 2D scenes, however I am very, very new to blender, and 3D modelling in general.
I managed to deform a cylinder into the basic fusiform submarine shape; see Sub Attempt best slightly diff backup_bse-fixed (1).blend (430 KB)
However I have been stuck trying to create windows of the type seen on the submarine “DVS Alvin” along the front and sides.
Can someone explain (or demonstrate) to me the method used to create these beveled circular indentations without disrupting the subsurface modifier or the underlying topology?,
I have tried:
Using the Boolean modifier
using Looptools to create a circular window, this works the best but causes slight but noticeable distortions in the model on rendering.
I will keep asking/learning on the forums in the mean time, but I thought I’d try my luck here all the same.
Edit: I might as we add, if anyone is able to help me with this I could attribute them as “3D Graphics Artist” in the acknowledgements section. Who knows, my book might do well and that might end up being worth something:)