I have a new project about crane simulation. Firstly,I set all the parts to be rigid bodies and set necessary rigid body joints.
Now here is the problem, i used rigid body joints to match cylinder rod, one side of cylinder rod with a joint and another side tracks to cylinder tube . There are always alignments either on the joint or on the tube. I know that I could use track to constraints but it seems not working well in the game logic.
So, does anyone have any idea other than using rigid body joints???Should i use Python?? What is your suggestion or anything comes to your mind all welcome!
Thanks in advance!
crane.blend (494 KB)