HELP: DAZ Blender Importer Issue with Cycles (Diffeomorphic)

Hi everyone,

It is my first time asking for help in these forums so if there is a better place to ask this question feel free to point me in that direction to ask.

I imported my daz character to blender using the Diffeomorphic Importer, everything worked and looked amazing until i noticed my characters skin texture got a weird pattern on the skin when switching the render engine to cycles and the skin color even changes lighter… I do not work in Eevee. How do I achieve this same look in cycles? also not sure why the eyes look that way I am also trying to figure this out.

Examples:

Eevee Preview:

Cycles Issue: (Lighter Skin, Geometric pattern on skin when zoomed in can see around fingers with this preview)

Diffeomorphic Import Node Setup: