Hey everyone, thanks for helping, I’m having a problem exporting to udk. I think when I apply a material, it applies it to all faces generated in the wireframe from blender. Now I want the wireframe to be complex, so I can sculpt it, but for the material/texture to encompass the entire side of the object (wood in this case). I’m exporting using .ase and all of my textures are tiled and in the udk material editor. Here’s some pictures, thanks a lot!!
object in blender -
object mesh in udk (notice all the faces from the wireframe are generating their own texture sample)
object mesh in blender for default square - one texture spans entire side
so sorry if I’m missing something obvious or am completely off, thanks!