hello,
I’m writing a Blender python export / C++ import script combo for use in some of my OpenGL experiments.
So far i’ve exportet vertex coordinates, vertex normals, face indexes and vertex color layers.
The last thing i need right now would be uv layers and uv coordinates and that’s where i’m struggling. I can’t find this data in the blender data structures. I’m using blender 2.5 (and i’m aware that it’s API may change… but I simply prefer the new UI to the old).
Basically I’m looking for any help regarding accessing uv info with python in blender 2.5+.
Thanks in advance