Help finding a subdivision algorithm!

I’m triyng to find an algorithm that subdivide a face or a mesh, but don’t put it round, like Catmull Clark. Just the simple subdivide, like in Blender.

Does anyone have some information about this?

Thank you very much!!

Hi.

Here is a link where you can find one such method.
http://fly.cc.fer.hr/~unreal/theredbook/chapter02.html

Scroll towards the end of the page.

  • Satish.