I’ve been looking over 100’s of tutorials here searching for a specific one about repeating textures and rendering them so that they look un-repeating. I, like a dunce I am, looked at it saying “Hey that’s cool!” but never bookmarked it. It was like how to uv map something with the texture repeating and when rendered the borders kinda blend togeather so they look seamless, and now I can’t find it! If anyone could point me in the right direction that’d be nice, thanks!
http://blender-archi.tuxfamily.org/Create_a_seamless_tileable_texture
(your nick reminds me of hallieandroo)
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Also, in the searchable file below is a link explaining tricks like a bright light where a seam is, or the shadow of tree branches etc.
Im not certain if it is listed that way or not. I put the list together in like 2 hours and just wanted it available for noobs.
Or maybe:
thats very hard to say because every texture is a different task. I think you does not need a seamless texture tutorial so im trying to give some tips where you should pay attention:
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try to “kill” very bright or very dark parts in the texture (very easy with the high-pass tutorial) but sometimes there are still some spots so take the clone tool and dissort the pattern. also a high contrast in your texture can sometimes generate bad results over long distances.
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seamless textures should not have to much “details” if they have to repeat over a long distance. for example a blossom on a grass texture would be very annoying.
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try to create textures from multiple textures through layer combination on gimp or photoshop. there is a material called “concrete” that is strange enough nearly compatible with every texture type (watch the Warhammer Online Cinematic Trailer and you can spot a concrete texture as skin on an orc! its proof enough for this wonderfull material that it can really used everyware)
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you can easily dissort the repeat effect of a texture in blender with a soft overlayed cloud texture. this gives the material some nice “randomness” in its color. also a different texture can have the same effect.
Thanks guys, it was the “High-Pass filter” tutorial that I was lookin’ for Gracias