Help: fluid animation

I’m working on an animation which includes a fountain, which I need to know how to make different inflow fluids to go off at different times, for the spouts

I’m just not sure what controls that, so I;d love for someone to show me what to use n .n

You only have the fluid simulation when the fluid object is in the domain. You could key frame animate the fluid objects being in and out of the domain area. This will have the visual effect of fluids appearing and disappearing.


Ah, thank you, I didn’t think it would be something so simple as that :stuck_out_tongue:

Now that I think of it, that would make more sense than a control specifically for timing anyways, I’ll have to do a little extra work, but no matter, it’ll be well worth it n .n

thank a bunch!