i am trying to model a martial arts gi clothing for my character,
and I know it sounds stupid, but i just cant wrap my head around it.
i am used to using the mirror modifier, but as it is not symmetrical its a problem. i just really need some advice.
Does it need to be an actual wrap, or can you fake that part with textures/bump/normals?
Because, if you can fake that part, it’s essentially a long sleeved V neck, more or less symmetrical.
If it does need to be real geo, I’d model it with the mirror modifier like any other shirt, then apply the modifier, split the line down the front, and manually adjust the area that needs to overlap.