Help for Project needed

Hello everybody,

im currently stuck on a remodeling Project and would appreciate any help i could get.

Basically i got a Cad-Model, which i already got as a converted c4d file.
Some major changes had to be made regarding proportions of the lens and several other
parts. That was actually the easy part.

The bigger problem is to smooth out certain areas and bring more detail for better renderresults.
The c4d file brings some presmoothing information i just don’t want to destroy but as soon as i
want to edit that areas, the vertex information is gone and i have no chance to recreate that
with my current skills.

Is there anybody who could me smoothing out / detailing / deedging especially the ring parts without
changing too much of the existing geometry.

Here are some pictures for better imagination



Attachments


Is there really nobody? Not even a useful advice?

can you upload that part in a blend file so we can look at it !

did u clean up the mesh ect ?

happy bl

Luckily the changes i had to make on that model didn’t destroy the smoothing because of just working in the few flat surfaces. This somehow didn’t affect that presmoothing. As soon as i am touching rounded areas, the smoothing is gone. So i couldn’t clean up the problematic meshes.

I’m sending you a pn with the file, thx so much for looking on it.

Cheers,
Tom

as usual when you import you get a lot of tris in there !
see pic
hard to correct adding some loops

see edges there are made with tris
in would simply remove this parts and redo it

will try and be back later on

happy bl

Attachments


I think might be easier to redo the whole thing and use subsurf to get better rendering

i redone the inside with circle 64 segments and it looks better I think

another thing here all edges are disconnected
so may be remove doubles

but if you do that you might get some distortion too

happy bl

Attachments



I remove doubles
then apply a subsurf level 1

and get only around 3000 verts and looks better I think

see file

happy bl

Attachments

z1.blend (4.01 MB)


you can make the rest of it it like I did for the middle part
then on the edges loops you can add bevel and adjust the size

why do you need so much precision anyway?

happy bl