I’m making a rig for a large scale personal project, and I would like to shape key the facial features.
However, once I begin shape keying, I’d like to be one hundred percent certain that my model is as intended, and that I won’t be deleting any vertices or adding any either.
What I request is that somebody with experience in rigging and shape keying could look at the included file, and just run a quick check-up for me. Are there any overlapping faces? Any stray vertices? Anything of concern, really.
Bonus points if you could figure out why the selected bone bends the arm weirdly. When you bend the shoulder, the arm offsets. Don’t worry too much about the armature in this case, I’m running tests on it, so aside from the bendy issue problem, I’m mostly looking for general topology help.
Thank you for reading,
Mik Face Bone Shape Key Testing.blend (3.43 MB)