Help!! Game Engine / Physics question

Hi

I am new the blender and have learned tons over the last year or so. I was working a project for my wife and ran into this issue:

I created a copy of a physics based car model and need them to collide. I’m not sure what I’m doing wrong but they just passes thru each other. My player is set to rigid body and the other car is set to static. How do I get objects to collide in BGE using logic bricks?

Thanks!!
kip

if they are both moving then you’ll have to set the other to either rigid body or dynamic, i recommend dynamic for both the player and the ai, as rigid body can run into some glitches fairly easily. If you want a solid object that doesn’t move make sure the physics are set to static and the Actor field is checked.
Good luck