The title basically says it all, what I’m currently trying to do is to bake my high to low poly normals, but I want them to include the procedural normal textures that I have applied to my high poly model. Currently my model only appears to be baking the mesh normals, but it doesn’t include the normals from a steel and wood texture I have applied to it.
Any pointers? I’ve tried a lot of stuff including trying to combine normal maps, but it just ended up washing out my high to low poly normal.
Model by the way for anyone who’s interested: https://gyazo.com/e1083b49a532ce73aa4cf778775fedd6