hey guys, i’m trying to make a hair particle system with a custom mesh shape. My problem is my collection’s rotation are messed up. i want them to like grow outward like that of a fur.
Desired Outcome-For the Collection to Grow Outward from the normal like the hair:
I tried Normal Tangent, and Normal but it just won’t work.
This always bothered me. If i’m recalling this right the object has to build with wanted front view in top view, so y is up. Even if there is a techniccal reason i wished there would be switch for “used as particle”.
I had the idea of the century and tricked the system: apparently particle systems work with empties as well!
You are right, @Okidoki y is the axis along the hair (with default settings)
hey bros. i tried to rotate my collections to pointing to Y and applied the rotation but i still don’t get my desired look. the particles are all pointing in front instead of the individual normals of the cylinder.
Have you [ctrl-A]pplied the rotation to your hair objects?
Btw: positive y is backwards! your hairobjects point in negative y direction.
The default setting for the orientation is Velocity hair. but it works euqalley for “normal”.
You can try the same trick as me and use an arrow-empty. That way you can later align your strands to the correct empty-axis.
If you still experience difficutles, try setup the particle system from scratch.