hey guys, i’m trying to make a hair particle system with a custom mesh shape. My problem is my collection’s rotation are messed up. i want them to like grow outward like that of a fur.
Desired Outcome-For the Collection to Grow Outward from the normal like the hair:
This always bothered me. If i’m recalling this right the object has to build with wanted front view in top view, so y is up. Even if there is a techniccal reason i wished there would be switch for “used as particle”.
I had the idea of the century and tricked the system: apparently particle systems work with empties as well!
You are right, @Okidoki y is the axis along the hair (with default settings)
hey bros. i tried to rotate my collections to pointing to Y and applied the rotation but i still don’t get my desired look. the particles are all pointing in front instead of the individual normals of the cylinder.