HELP... How to avoid Noise jitter

I am rendering a scene in a blender cycle using a Geometry node with noise but while rendering the sequence, I got very jittery noise ( even Denoise is on ).
Please help me to avoid jitter-free render

The video has not been uploaded.
I don’t see any particular problems in the image.

To reduce noise, we need to increase the sample value.
However, there is noise that occurs even if the sample value is raised.

Alternatively, use the Denoise node in Composing to remove noise.

Or, if it’s a scene that can be implemented in EEVEE, try using the EEVEE.

Unfortunately video not uploading.

The video size can be up to 5mb, and the extension mp4 is adequate.
For capacities of 5mb or more, you must attach a link after uploading it to the outside.

Thank you. I have uploaded mp4 video.

Denoise can sometimes cause that flickering. Have you tried a render with more samples?

What is the current rendering sample value?
In the video, I can see the overall noise pattern, and my personal opinion is that I would like to recommend you to raise the sample value.

But I’m not sure if the sparkle is 100% noise.

gdg

If this is lighting noise, set clamping.

OK. Let me check

image

Since I didn’t check the file myself, the solution mentioned above may not be an appropriate answer. :slightly_smiling_face:

It’s an old post, but please refer to the link below.

The contents of the link also include the parts mentioned above.
If other causes are the problem, there is no way for us to know. You should look for it yourself.

If noise is not the cause, I think the personal estimation is lighting and material. :thinking:

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Thanks for your time and help.
Yes, Clamping helps a bit and manages some parts with controlled jitter.
I will check the above link too.
Thanks :+1:

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