for my hobbie-project I’m trying to create an orc model, similar to the Uruk-Hai from lord of the rings, but I just can’t get it done. I have some big problems when I try to get the right shape of the body. The goal is to get it in a bulky form but I just can’t get it right. Whenever I try, it becomes pretty pretty sharp and doesn’t get close in the direction I want it to look like.
Since it is for a game I’m trying to do it as a low-poly model.
If somebody has a good tutorial or some basic tipps on how to model a bulky avatar, (without sculpting if possible) that would make me very happy.
My experience in character-modeling is pretty limited, till know I have done several tutorials from Sebastian Lague and also that “Beginner Course” from Riven Phoenix.
Proportional edit, Scale or Grab/Move vertices in edit mode can be considered sculpting too. I can not think of another method changing shape of free form object. Forget about therm, just do it
To quickly come up with some sort of base you could try Skin modifier: model some sort of stick figure in edit mode using one vertex of default Plane and Ctrl-LMB add needed edges (extrude edge from selected vertex), then add Skin mod an Subsurf, all still in Edit mode. Untick Limit.Selection to Visible (right of Vert/Edge/Face icons). Now you can select some vertex and make skin bigger or smaller at that place by Ctrl- A and move mouse. Sculpt in a sense. Move verts, scale Skin points. Sculpt.
Now if you come across something you like while Skinning you can use this as a base and improve on geometry (it can be a bit twisted sometimes).
thanks for your answer.
I gave it a quick try right now and it is fantastic
That piece of information wasn’t quiet what I was looking for but it really gets me forward. AWESOME!
I will sit down now and fiddle around with this feature .