I’m trying to make a scene but to use the light to affect only diffuse and not glossy objects. In cycles, i know you can achieve this with just using ray visibility tab. How do i do it in eevee? Thanks in advance.
I’m trying to make a scene but to use the light to affect only diffuse and not glossy objects. In cycles, i know you can achieve this with just using ray visibility tab. How do i do it in eevee? Thanks in advance.