Hey lads! I’ve been sculpting a lot recently, and I want to rig a couple heads. Problem is, I’m fairly inept at the program, and can’t seem to get a handle on how to create openings for the eyes and mouth without messing up the sculpt, or even figure out if it’s possible to rig sculpted faces properly.
Any advice? Again, still fairly oblivious to most of blender’s features- so even links to good tutorials around sculpting and rigging like this would be much appreciated. Thank you.
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Hi, You will not be able to rig and animate the dence face sculptured mesh you will have to retopo’:
https://www.youtube.com/watch?v=k9NAv_q_wfU
Try turn on Dyntopo see if it helps
(This is a destructive thing to do if you care about topology at this phase, but looking at your current wireframe, you are still in sculpting phase, so I think it should be fine)
Another Option, is to use Voxel Remesher, But I never use it yet, so I think you can try search it up yourself on youtube
Keyword you can search for: Dyntopo, Voxel Remesher
duuuuude you are a LIFESAVER thank you so much
thanks dude! I’ll try it out!
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I hope it helps 

