help! Ik animation to .nif

Hi! I made a character/creature/pet for tes II (morrowind) and I used the IK solver to animate it. (Here’s the walk cycle: spidy.avi )

my problem: niftools (the blender exporter) won’t allow you to export armatures that are IK’d to an empty or mesh.

so, I was wondering if there’s a way to record the ik constraint’s effects to ipos (without doing it manually). Is there?

have you tried the bake option?

[or did it disappear with the new armature system]

you mean the one in the action editor? i don’t know how to use it and i cant find any other.