Hi! I made a character/creature/pet for tes II (morrowind) and I used the IK solver to animate it. (Here’s the walk cycle: spidy.avi )
my problem: niftools (the blender exporter) won’t allow you to export armatures that are IK’d to an empty or mesh.
so, I was wondering if there’s a way to record the ik constraint’s effects to ipos (without doing it manually). Is there?