I’ve been driving myself up the wall trying to get some decent collision between a character model and a softbody skirt. I’ve tried every method I’ve known of, collision hulls, spherical forces, rigging the thing and fiddling around with the values. The thing is that I’m particulary heavy handed when I do such things and I am in need of guidance.
Here’s the problem, when simulating, the softbody goes through the collision hull (which is on the same layer) - no matter how dense I make the mesh and reduce the error limit. I’d like to get a silk effect - and I know that Blender’s softbody feature isn’t particularly up to scratch (no insult intended) - and I’m not too bothered about self-collision (it’s not really needed).
I need to be able to have the cloth react reasonably well when the character moves (e.g. walking) - so it’s kind of essential that the cloth is able to do this.
Can anyone help me? I’m going bonkers! :eek: