Help im new i need help fast!

Im sorry to be rushing but im really in a hurry. Heres the deal… I want to use blender to make the pictures for a class project im doing and i want to make a caluclator in blender. I can model it and all but i was just wondering if there is a way besides using a different program to make the numbers on the keys. I was thinking of using an image with the number 1 in it but is there a way to use the text in blender to put that on the buttons? i would really appreciate the help thx.

P.S. im also trying to make a spaceship with NASA written on the side.

you could render a Text object and use that as a texture.

Martin

Or you could add a “Text” object and place it just over the button

Wow thats a good idea… thx ill try it. Now a new question has come up… If i wanted to pake say, for example, a plane and have words coming out of it like a mountain i know how to do that but what if i wanted to make a depression in the plane… does anyone know how to do this?

Sort of complicated but it can be done:
This is how i’d do it, there’s probably a better way :stuck_out_tongue:
Add the text, put is just behind the plane
Press Alt+C twice to convert to mesh
Go into edit mode and extrude the entire mesh so it crosses the plane
Use booleans to subtract the text from the plane
You’ll need to find out how to use booleans somewhere else, I only know how they work, not how to use them :x I can use intersect ok tho, but text is too complicated for intersect (too many edges)

There is a much easier and cleaner way to put “text holes” in a plane.

Add your text to the scene. Press Alt+C to convert it to curves. Press Tab to go into Edit mode. Now add a bezier circle and place/scale it around the text. With the circle still selected (yellow verts) go to the Edit buttons, select Poly, and then delete the verts in the circle to get the shape you want. Tab out of Edit mode and voila! “Text holes”. You can extrude the whole thing to the thickness you want and covert it all to mesh if necessary.

Lastly, you could a plane behind it and use Subsurfs to get the depressed characters.

I would’ve used shift+f as seen in the [modeling a] dice tutorial I saw somewhere.

Make your text
convert it to curve, then mesh
put it beneath your button
join the button and text meshes together (control+j)
delete the verticies on the flat part of your button
extrude the text mesh upwards to the level of the button
with it still selected select the edge of the hole you created in your button earlier
press shift+f

It may mess up on the centers of letters (such as oeadbq), but they can be filled seperately