Hello!
For my second question, now that I solved my original issue will be posted in this group.
My aspiration at the moment is to model vehicles and export them to cities skylines. In order to do so, I decided to learn how to import models>UW Wrap them>Export them.
I have managed to create a cube house, do a basic UW wrap>export it as a .fbx, and have it show up fine in Cities Skylines.
That brings me to my current issue:
(Link to the file im working with) Crown Victoria Obj Mesh:
http://tf3dm.com/3d-model/ford-crown-victoria-56264.html
Once import this, it is where I run into issues which I have not been able to figure out yet.
Problem Number #1 - UW Wrapping it properly
The car comes divided up into 37 various parts. This makes it very easy to edit, for example ripping out the interior of the car. But it does make it very hard to UW wrap, as I aspire to UW wrap it with a template.
The various parts:
http://imgur.com/PNkG5y9
My UW wrap plan:
Left side of car
Right side of car
Top (including top of trunk, roof, hood)
Front of car (lights & bumper)
Rear of car (rear lights and bumper)
Much like this drawing, Link:
My question is, how would I go about unifying the car and then dividing it up in the way that the picture (linked above^) is laid out?
Problem Number #2 - Exporting the car to .fbx
Cities Skylines natively accepts .fbx files. The only requirement is that your texture assigned to the vehicle shares the same name as the .fbx and contains a ā_dā after the name.
Since I am having issues properly UW wrapping it the way I wanted to, I decided I was going to export it with a placeholder texture to again, ensure I was doing it right.
For some reason when I open Cities Skylines and try to import the .fbx I get a blank window, presumably Cities Skylines cannot read my model. (I have not changed export settings at all from when I exported my rough cube house which worked)
Picture of what happens:
http://imgur.com/52QeVAo
I then decided to test by re exporting my car as a .fbx file, and then restarting blender to import said .fbx file, upon import nothing imports to blender.
Am I doing something wrong when exporting the car? Or is there something wrong with the file itself? I noticed the same thing going on with my first cube house I ever made, but I am too much of a novice to know whats wrong.
Thank you so much guys, I really appreciate it.
CelsiuZ