I was having a go at modeling a human face by creating verticies on to a photo of a human face.
To start I added a plane, then rotated it to line up with my font view, deleted all the verts except 1 point then ctrl clicked to trace the font of the face, using a left view then moved the verts to the correct position on the persons side of face.
All good so far, created one half of a face and it renders reasonably well
Added mirror mod… eeek! The mirror modifier is totaly out of alignment with the verts… the object X/Y/Z directions don’t line up with the faces drawn.
I can’t undo rotation because then the x/y/z reset and my face repositions in the wrong direction.
Is there anyway to keep the object in the same direction but modify its center X/Y/Z to point in a different direction so the mirror mod will work corectly?