I would like to make my first (simple) game using blender. Where should I start? I have some java experience, but none in python :spin:, and I know how to make basic models in blender. Before, I dive right into it :ba:, I was hoping to get some good resources to read first or watch :D.
I would recommend Goran Milovanovic’s tutorials.
They are clear, rigorous and well presented.
And they are free.
Start here, for example:
Ok
any game engine
What you see - action animated or physics animated mesh
What you don’t - physics object that applies forces and movements
So you need a system to trigger animations, while applying forces.
Here is a logic based motion demo without actions,
and another with actions.
KeypressRot = A logic based method for a 90 rotation animation.
Third person demo - Cube = animated mesh , Empty = physics bounds object and force applier.
Throttle - early work on a flight simulator - uses python to apply a property as a force, and has “Torque_Mouse”
by Kevin_C -
let me know if you need some help,
there is also some physics based camera rigging in the third person demo.
Press P, (start the game) and
QE- rotate camera
wsad - move
ZC- Zoom in and out
Attachments
KeypressRot.blend (445 KB)3rd_person_cam_beta (1).blend (469 KB)Throttle.blend (566 KB)
I would like to thank everyone for the GREAT! advice. I will keep everyone posted on my progress. I got a lot of reading to do.
I found the Blender Cookie tutorials very helpful for getting up to speed on working with the BGE. I like them because they start from the absolute beginning and follow the concept though several levels of complexity. Stand-alone tutorials are better once you know how everything works.