Can’t help it: Whenever it’s about recreating a logo in 3D, I hear this tiny voice in my head, whispering “uuuse cuuurves… uuuuuuse cuuuuurves…”. That might not be the most glorious of ways (no modeling honour to be won here), however, it’s done in under two minutes:
get the logo’s SVG here.
Not sure how firm you are in vector graphics, but that SVG needs a little work, some of the characters’ shapes are not closed. Not a big deal, though, if in doubt, just save it as a PDF in Inkscape, load it back in and save it as a SVG again.
Import that SVG into blender and extrude/bevel using the curves tab. Add an Edge Split modifier to take care of possible shading artefacts.
Concerning the hand-modeling of text, this might be instructive.