help making exterior windows and cockpit windows for plane model

other than applying a texture from UVmapping whats the easiest way to cut holes in this without making a ton of geometry and a mess of the mesh the way it is now?


thanks!

Boolean- modifier without applying it: http://www.blenderartists.org/forum/showthread.php?296947-howto-quot-portal-quot-a-window-door&p=2401911&viewfull=1#post2401911

I think you should have modelled this from a cylinder. It would have givin you more options.
Whats your subsurf level at on this?
Boolean is the worst option possible.

There is such a thing as having too little geometry to edit and I think you have just encountered it! I think you might want to lower your subsurf level to 2, apply it to get workable mesh, add back the balance of the subsurf to get to exactly where you are now - except with more options.
Then with that much subsurf on it you can simply delete a face to make a nice rounded hole. If necessary use the nice circle looptool from BArt crouch to make them circular, or add a loopcut to make them more square.

[ATTACH=CONFIG]251704[/ATTACH]

Attachments

fuse.zip (123 KB)

@ TynkaTopi
I’ve found Boolean are a can of worms and most modelers here seem very adamant about them for cutting holes in meshes even though they do it very quickly.

my subsurf is 2, I’m not married to the box model, I’m still learning, I can try a cylinder.

my subsurf is at 2 and you lost me after the first sentence. I apprecuate the zip file but I was not able to garner what you did to get there. I’m not familiar with BArt or adding balance back to the sub surf, I have not come across that terminology in Blender before.

either way thank you for some insights, everyone.

Sorry Strat it was late and I took a lot of shortcuts in explaining!

  1. I assumed your SS was about level four or five. Wrong again…
  2. So this is my advice! Apply your SS (apply button in the modifiers panel).
  3. make loopcuts or insets to get a quad where you want every window to be with a surrounding loop around it. The surrounding loop is to keep your geometry from having smoothing problems when you subsurf again and is a good habit to get into.
  4. Delete the window faces you should have made them all the same size of course by sliding loops.
  5. Now give it two or three levels of Subsurf and the holes should become round. Once you have your hole geometry looking good you can start deleing edge loops that don’t have any function.
  6. Bart Crouch wrote a suite of add-on tools for Blender called LoopTools that are ve ry useful when you want to space loops or verts equidistantly or to smooth out curves etc. You can enable it in your preferences.
  7. I made up the stupid term adding the balance back! Never gonna use it again but it sounded so cool at the time. I meant that if you like your simple geometry subsurfed to, say level 5, you can give it one level 2 apply the level 2 and model away. The remaining level 3 is the balance that you will add after you are finished modeling.
    I will post a few pics when I get a second to explain better!
  8. Your basic starting model.
  9. Rounded.
  10. Subsurfed lev 2
  11. Selecting the window faces
  12. Inset the faces
  13. Delete the inside face (the inset operator can be set to automatically do individual and select the interior face so it’s all one step)
  14. I couldn’t help but fiddle with it a bit before the render so it’s not just the above but u get the idea!