Hello, I’m working on my first little blender project. Basically I want to have a floating hammer knock over a cup filled with liquid onto a table. I have everything roughly modeled but I’m having trouble making the hammer knock over the cup. Both are rigid bodies set to convex hull. The way I have it set up now the hammer is floating and I have it keyframed to swing and hit the cup, but it goes right through. I see two ways to fix this.
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Make it only able to rotate or something, make the pivot point stick in the air. I would rather do this. Is it possible?
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Cut a hole in the mesh and make a stand of sorts with a little cylinder sticking out so the hammer hangs on that. Will this work?
And no scripting because I don’t want to get involved with it at this point.