Help matching camera properties

I need my render to have some particular perspective characteristics that make a cube look like this:

That is, the front face looks square, but the top and side look like parallelograms.
I understand this is not all too orthodox, since the camera appears to be seeing the right face from an angle, yet the front face is seen orthogonally, but this is such a classic way to portray a cube that it had never struck me how implausible it is.
Well, is this even possible?

Thanks for any help.

these are the only types of perspective available
in order to do that, I guess you would have to shift the back face of the cube up and to the right, and be looking straight at them with your camera in orthographic perspective. I guess another thing you could do is give a lattice to your entire scene and tilt it.