I imported a crowd sim from Anima. Once in Blender I get basic materials, just the diffuse. I found out that if I export the same model from Maya in FBX, I get the right materials with diffuse, roughness and normal map. Problem is, I have link the materials one charater at a time. I pick character A from the collada version, then the same one from Maya’s FBX and link the materials. Repete for every characters… There must be a way to script that.
The characters have the exact same names so it’s just a question of matching the pairs in the right order and link the material. Here’s a demo file with two characters if someone wants to give it a shot. I would know how to code it in Maya but not in Blender.