Zarnik
(Zarnik)
November 17, 2008, 6:38am
1
Hello I wonder if you could help me fix the topology of my little dino here. He is going to be made out of triangles in the end. So if some skilled modeller could help me reduce the poly count and correct the web of verticles it would be great;) thanks
You will be mentioned in the credits of the gameā¦
Attachments
Dino.blend (174 KB)
Lasphere
(Lasse Rützou Bruntse)
November 17, 2008, 7:25am
2
Well, your Dino has almost no polygons at the first place, so why reduce them?
Dinoreduce.blend (152 KB)
Note. Ive just reduced the amount of polygons, didāt fix a thing, cause the topology looks great in the first place.
btw. you might want to fix the arms. they look a bit wieard in my version.
Zarnik
(Zarnik)
November 17, 2008, 8:10am
3
Ok, thanksā¦but that is too the extreme xD. How did you do it?
wow, that dinoās like, uber low poly. whatās he for?
Lasphere
(Lasse Rützou Bruntse)
November 22, 2008, 11:30am
5
How did you do it?
There is a script within blender called āPolyreducerā. Try play around with the sliders to see how it work.