Before I get into this I’d like to talk about MY experience with Blender. It was about three (maybe two) years ago, it had dawned upon me that I wanted to make a game. I grew-up as a gamer, and what better occupation to take on than that of a Game Designer? I began the tedious process of learning Blender through meticulous experimentation, and a number of tutorials. At the time, tutorials were rather scarce. I was on and off with the software throughout the years, and with the release of Blender 2.5 (and the immense change with the interface) I decided to drop the program all together.
About a month ago I decided to tackle <i>Blender </i>head-on. I'm very familiar with the software, and am still learning as of today. I sometimes stay up all night experimenting with the program, and challenging myself with new models. In fact, I am writing this in the morning because I stayed up all night messing around with UV-Textures, Terrain, and Materials. The only thing I haven't totally sunk my teeth into would be python scripting. I quite familiar with Logic Bricks, but the scripting is a bit of a grey area for me. Although this hasn't prevented me from jumping right into this as well! ;) Alright this is what you selected this thread for. I want to create a game with Blender. Many games started in Blender are rarely finished. I would like to break that trend. I'd also like to make Blender's Game Engine become well-known amongst the industry. Blender has had much growth from its initial debut, but it needs some more help. I am hoping that the game we manufacture will provide Blender with some more traction into the gaming industry. This is what I desire from you wonderful people here on the forums. I desire a five person team. So I basically need four more people. The team requires you have experience in a number of areas concerning Blender <b>(i.e.Textures, Modeling, Creativity etc.)</b>. I also plan on having a sort of "Vlog" posted on YouTube with weekly updates that will illustrate some of the hard-work that is being put into the game. Along with helpful tutorials that can also help budding Blender enthusiasts. If you're interested please answer the following questions presented below:
Proficiency in Blender:
Weak spot in Blender:
What do you believe goes into a great game?
Any Additional Details?
Do you have any screenshots or videos of previous works? If so, please post them.
* When I get the team together I shall discuss pricing, and game sales separately; but, I can reassure the community that no game we release shall be above 10 dollars. *
P.S. Although I am a relatively lenient individual as I do not stress deadlines; however, I would like to stress the importance of keeping the game alive.
I check almost everyday so if you send me an e-mail I’ll probably get back to you relatively quickly.