Im looking for a way to minimize the edges and vertexes after i’ve sculpted a shape i like. Ive gotten it up to about 98,000 faces off a default cube and the shape is fairly simple i just wanted to minimize the number of edges and vertexs so its easier to extrude and expand upon. Thanks for the help
You can use the retopo tool to get correct topology and make it as low poly as you want while keeping the original shape of the object.
thanks buddy that was exactly what i was looking for.