Help me to do a proper model for my 3d print I'm too bad at this lol

Hello guys! I’m totally new with blender as I recently started playing with it for my 3d printer (which I also recently got), and so far I’ve slowly been learning few things at a time, but now I found a wall I couldn’t go through. Basically I wanted to make a car model to print, but the problem is that the model itself is too thin, and that means my 3d print can’t be accurate enough, spots would be missing and plus it’s totally empty inside. I would like to have a model that has a good amount of thickness inside, so that my 3d printer can read it and make a strong print, maintaining as high details as possible.

Keep in mind the model was full of interiors which I removed bit by bit, because it was all a single part of the entire model. Also I would like to have the correct size for my slicer, and divide it in half to make a bigger print (yes I tried to split it but I ended up having no support at all from the split part, so it’s just completely hollow and the print is all wobbly). Thank you in advance to whoever will be patient enough to support me!

Welcome :tada:..

It’s hard to see on this photo (you might try Blender → Window → Screenshot :wink:
) but it seems you have already somekind of solidified geometry ??

If not then the geometry modifier might help.. but maybe better on the fullmodel and cutting this in half afterwards.

You might also look into some topics “findable” via the awesome forum search function (top right; :mag:–icon) e.g. using the “search words”: prepare model for 3D printing (even if sometimes giving not so suitablke results.. like almost all search engines :sweat_smile: )?

The “problem” with dimensions depends often on the slicer software.. because for example in the STL file standard there is no info about the physical dimension of a unit.. so one has to tell the slicer software,

If the modeling is already thick, you will need to remove the thickness. (I can’t see the shape in detail)
And if you make it with thicknessless modeling, you can use Solidify to give it thickness. (You can still try it now, but it changes shape.)

If it can be printed as it is, but it does not maintain its shape, you will have to make a support guide.
I understand that it’s probably set up by a 3D printer.
I don’t know because I’m not using a 3D printer.

To prevent the 3D print from being wobbly, you should try putting the split faces onto the build plate. Like other people have said, you should add Solidify.

On a side note, you should check Blender’s built-in 3D Print Toolbox. I’ve heard that it’s good for 3D printing Blender models.